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Automotive design is the profession involved in the development of the appearance, and to some extent the ergonomics, of motor vehicles or more specifically road vehicles. This most commonly refers to automobiles but also refers to motorcycles, trucks, buses, coaches, and vans. The functional design and development of a modern motor vehicle is typically done by a large team from many different disciplines included in automotive engineers. Automotive design in this context is primarily concerned with developing the visual appearance or aesthetics of the vehicle, though it is also involved in the creation of the product concept. Automotive design is practiced by designers who usually have an art background and a degree in industrial design or transportation design.
Design elements Edit
The task of the design team is usually split into three main aspects: exterior design (styling), interior design, and color and trim design. Graphic design is also an aspect of automotive design; this is generally shared amongst the design team as the lead designer sees fit. Design focuses not only on the isolated outer shape of automobile parts, but concentrates on the combination of form and function, starting from the vehicle package.
The aesthetic value will need to correspond to ergonomic functionality and utility features as well. In particular, vehicular electronic components and parts will give more challenges to automotive designers who are required to update on the latest information and knowledge associated with emerging vehicular gadgetry, particularly dashtop mobile devices, like GPS navigation, satellite radio, HD radio, mobile TV, MP3 players, video playback and smartphone interfaces. Though not all the new vehicular gadgets are to be designated as factory standard items, some of them may be integral to determining the future course of any specific vehicular models.
Exterior design Edit
The stylist responsible for the design of the exterior of the vehicle develops the proportions, shape, and surfaces of the vehicle. Exterior design is first done by a series of digital or manual drawings. Progressively more detailed drawings are executed and approved. Clay (industrial plasticine) and or digital models are developed from, and along with the drawings. The data from these models are then used to create a full sized mock-up of the final design (body in white). With 3 and 5 axis CNC Milling Machines, the clay model is first designed in a computer program and then "carved" using the machine and large amounts of clay. Even in times of high-class 3d software and virtual models on powerwalls the clay model is still the most important tool to evaluate the design of a car and therefore used throughout the industry.
Interior design Edit
The stylist responsible for the design of the vehicle interior develops the proportions, shape, placement, and surfaces for the instrument panel, seats, door trim panels, headliner, pillar trims, etc. Here the emphasis is on ergonomics and the comfort of the passengers. The procedure here is the same as with exterior design (sketch, digital model and clay model).
Color and trim design Edit
The color and trim (or color and materials) designer is responsible for the research, design, and development of all interior and exterior colors and materials used on a vehicle. These include paints, plastics, fabric designs, leather, grains, carpet, headliner, wood trim, and so on. Color, contrast, texture, and pattern must be carefully combined to give the vehicle a unique interior environment experience. Designers work closely with the exterior and interior designers.
Designers draw inspiration from other design disciplines such as: industrial design, fashion, home furnishing, architecture and sometimes Product Design . Specific research is done into global trends to design for projects two to three model years in the future. Trend boards are created from this research in order to keep track of design influences as they relate to the automotive industry. The designer then uses this information to develop themes and concepts which are then further refined and tested on the vehicle models.
Graphic design Edit
The design team also develop graphics for items such as: badges, decals, dials, switches, kick or tread strips, liveries.
Development process Edit
Includes the following steps:
- Concept sketching
- Clay modeling
- Class A surfaces
- Scale model creation
- Prototype development
- Computer-aided design
- Computer modeling
- Powertrain engineering
- Manufacturing process design
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Automobile design Edit
Integration of an automobile involves fitting together separate parts to form components or units and mounting these onto a frame forming the chassis.
An automobile chassis basically comprises the following: 
1. The body shell which forms the skeleton of the vehicle.
2. The motor, is the power unit of the vehicle; which in the past has been in large part, the internal combustion engine.
3. Transmission system which aides in transferring the drive from the engine to the wheels.
Its main components are the clutch, gearbox, final drive and differential.
4. Suspension system which is used to connect the wheels to the body or chassis frame.
7. Electrical equipment
The chassis is complete in itself as a road vehicle. It can drive and control itself just as in case of a complete car and therefore, in many motor works, the chassis is usually tested on the road before the complete body of the vehicle is attached as the chassis alone can behave as the propulsion means.
History of automobile design in the U.S. Edit
In the United States, automotive design reached a turning point in 1924 when the American national automobile market began reaching saturation. To maintain unit sales, General Motors head Alfred P. Sloan Jr. suggested annual model-year design changes to convince car owners that they needed to buy a new replacement each year, an idea borrowed from the bicycle industry (though Sloan usually gets the credit, or blame). Critics called his strategy planned obsolescence. Sloan preferred the term "dynamic obsolescence". This strategy had far-reaching effects on the auto business, the field of product design, and eventually the American economy. The smaller players could not maintain the pace and expense of yearly re-styling. Henry Ford did not like the model-year change because he clung to an engineer's notions of simplicity, economics of scale, and design integrity. GM surpassed Ford's sales in 1931 and became the dominant company in the industry thereafter. The frequent design changes also made it necessary to use a body-on-frame rather than the lighter, but less flexible,[clarification needed] monocoque design used by most European automakers.
In the 1930s Chrysler's innovation with aerodynamics made them launch Chrysler Airflow in 1934, which was quite revolutionary and radical. But lower acceptance of the car forced Chrysler to re-sdesign its later models of 'Airflow' made the industry take note of risks involved in taking major design advancements in short cycles.
One very well known American auto stylist is Harley Earl, who brought the tailfin and other aeronautical design references to auto design in the 1950s. He is joined among legendary designers by Gordon Buehrig, responsible for the Auburn 851 and iconic Cord 810 and 812 (hence also the Hupmobile Skylark and the Graham Hollywood). Another notable designer who had a markedly different style was Chrysler group's designer Virgil Exner, an early pioneer of cab forward (a.k.a.Forward look) design in mid-1950s later adapted by rest of the industry. He is also credited with introducing the pointed tail fins in the 1956 Plymouth Belvedere later adapted by all other Detroit studios. Personal injury litigation had a dramatic effect on the design and appearance of the car in the 20th century. Raymond Loewy was responsible for a number of Studebaker vehicles, including the Starlight (including the iconic bulletnose). Richard A. Teague, who spent most of his career with the American Motor Company, originated the concept of using interchangeable body panels so as to create a wide array of different vehicles using the same stampings starting with the AMC Cavalier. He was responsible for such unique automotive designs as the Pacer, Gremlin, Matador coupe, Jeep Cherokee, and the complete interior of the Eagle Premier.
In the 1960s Ford's first generation Ford Mustang and Thunderbird marked another era leading into new market segments from Detroit. The Ford Mustang achieved record sales in its first year of production and established the pony car segment.
History of automobile design in Europe Edit
Europe is the continent where the first Automobile was invented, eventually replacing the Horse Drawn Coaches. Till World War I most of the manufacturers were concerned with mechanical reliability rather than its external appearance. Later, luxury and aesthetics became a demand and also an effective marketing tool. Designs from each nation with its own strong cultural identity, reflected in their exterior and interior designs. World War II slowed the progress, but after early-1950s, Italian designers set the trend and remained the driving force until the early part of the 1980s.
In France notable designs came from Bugatti and Avions Voisin. Of the mass selling cars Citroën, launched their vehicles with innovative designs and engineering and mostly aided by the Styling of Flaminio Bertoni as evident from Citroën DS. After World War II with the disappearance of the French coach building industry, with the exception of Citroën, others stuck to following British and other popular trends till they gained financial stability. From the 1980s, manufactures like Renault cultivated their own strong design identities with designers like Patrick Le Quement demanding more freedom from engineering departments. Peugeot, which was dependent on Pininfarina since early post-war period, later established its own brand identity from 1980s onwards. Its other company Citroën still retains it distinctive French innovations in its designs. Today French designs are known for their innovativeness and forward looking.
Great Britain Edit
Great Britain was Europe's leading manufacturer of automobiles until the late-1960s. During that era there were more British-based automakers than in the rest of Europe combined. The British automobile industry catered to all segments ranging from compact, budget, sports, utility, and luxury-type cars. Car design in Britain was markedly different from other European designs largely because British designers were not influenced by other European art or design movements, as well as the British clay modelers used a different sweep set.
British cars until World War II were sold in most of the British colonies. Innovations in vehicle packaging and chassis engineering combined with global familiarity with British designs meant vehicles were acceptable to public tastes at that time. British skilled resources like panel beaters, die machinists, and clay modelers were also available also partly due their involvement with motorsport industry.
Still during the 1960s British manufacturers sought professional help from the Italians, Giovanni Michelotti, Ercole Spada and Pininfarina. Notable British contributions to automobile designs were Morris Mini by Alec Issigonis, Several Jaguar Cars by Sir William Lyons, DB Series from Aston Martin , and several cars from Triumph and MG. Ford Europe based in Great Britain is notable for the Ford Sierra, a creation of Uwe Bahnsen, Robert Lutz, and Patrick le Quément. Other well known British designers were William Towns for Aston Martin designs and David Bache, for his Land Rover and Range Rover vehicles.
Germany is often considered the birthplace of industrial design with Bauhaus School of Design. However, the Nazi regime closed down the design school. Ferdinand Porsche and his family played a significant role in German design. Mercedes Benz passenger cars were also in luxury segment and played more importance to aesthetics. After the 1980s German design evolved into a distinctive Teutonic style often to complement their high engineered cars suited to Autobahns. But the early German design clues of present day owes some part to Italian designers like Giovanni Michelotti, Ercole Spada, Bruno Sacco and Giorgetto Giugiaro. During Mid and late 20th century one of the most influential coach builder/designer in Germany was Karmann.
German designs started gaining popularity after the 1980s, notable after the formation of Audi. Volkswagen, which was dependent on Marcello Gandini and Giorgetto Giugiaro and Karmann, later formed the contemporary design language along with Audi. BMW's foray into sports sedan marked a new trend in automobile design as it called for a sporty-looking everyday sedan with Giovanni Michelotti, later enhanced by Ercole Spada right into the 1980s, and Klaus Luthe till mid-1990s. The American born designer Chris Bangle hired by BMW in late-1990s to re-define the brand and he used new single press technology for compound curves adding controversial styling elements in his designs.
In Italy, where art is often considered a serious profession since Renaissance period, companies like Fiat and Alfa Romeo played a major role in car design. Many coach builders were dependent on these two major manufacturers. Italian manufacturers had a large presence in Motorsports leading to several sport car manufacturers like Ferrari, Lancia, Lamborghini, Maserati, etc. During late-1950s the elegant Italian designs gained global popularity coinciding with the modern fashion and architecture at that time around the world. Various design and technical schools in Turin turned out designers in large scale. By the late-1960s almost all Italian coach builders transformed into design studios catering to automakers around the world. The trend continued in the 1990s when the Japanese and Korean manufacturers sourced designs from these styling studios. One example is Pininfarina designs for ?.
The most famous Italian designers whose designs services were sought globally are Giovanni Michelotti, Ercole Spada, Bruno Sacco, Marcello Gandini and Giorgetto Giugiaro. All these designers helped create the design foundations for most of the European brands in the post-world war II period, whose influence is still seen in many present model lines.
Sweden has Volvo and Saab and the Scandinavian landscape required that cars had to be sturdy and withstand Nordic climate conditions. The Scandinavian design elements are known for their minimalism and simplicity. One of the early original Scandinavian designs was the Saab 92001 by Sixten Sason and Gunnar Ljungström.
Prior to World War and until early 1990s, Czechoslovakia had strong presence in the automotive industry with manufacturers like Skoda, Jawa, Tatra, CZ, and Zetor. Czech automobiles were generally known for their originality in mechanical simplicity and designs were remarkably Bohemian as evident from Tatra cars and Jawa motorcycles. During the Communist regime, design started falling back and ultimately the domestic automakers ended up as subsidiaries of EU-based companies.
See also Edit
- ↑ Motor Vehicles Basic Principles by V.A.W. Hillier
- ↑ The Mechanism Of The Car-Its principles, design, construction and operation by Arthur W. Judge
- ↑ Babaian, Sharon (1998). The Most Benevolent Machine: A Historical Assessment of Cycles in Canada. National Museum of Science and Technology (Ottawa), 97. ISBN 0660916703.
- ↑ www.idavette.net Harley Earl 1893~1969 - accessed 07 March 2010
- ↑ Jain, Sarah S. Lochlann (February 2004), "'Dangerous Instrumentality': The Bystander as Subject in Automobility", Cultural Anthropology 19(1): 61–94, doi 10.1525/can.2004.19.1.61.
- ↑ Bell, Jonathan (2003). Concept Car Design: Driving the Dream. Rotovision, 67. ISBN 9782880465643. Retrieved on 31 January 2011.
- ↑ Winter, Drew (1 May 1996), "The men behind the magic", Ward's AutoWorld, http://wardsautoworld.com/ar/auto_men_behind_magic/index.html. Retrieved on <time class="dtstart" datetime="31 January 2011">31 January 2011</time>.
- ↑ Cumberford, Robert (April 2009), "20 greatest cars", Automobile Magazine, http://www.automobilemag.com/features/news/20_greatest_cars/0604_jeep_cherokee/index.html. Retrieved on <time class="dtstart" datetime="31 January 2011">31 January 2011</time>.
- Designerspace Interactive space for the automotive designers: portfolios gallery and world contests.
- DesignerTechniques Free resource where you can learn the techniques and skills of auto designers
- Cost analysis of an advanced vehicle design
- Car Design Online Automotive design from concept to production
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